After booting up the game, waiting for an hour-and-a-half for the 4.7 GB update file to install (what did this update do? Tack on a whole new game?!), navigating the slick title menu, and then proceeding through the first few chapters, I verified that the game does indeed fail considerably as a horror game. I didn't jump right on this game at release because I saw some mediocre reviews and heard that it failed to deliver on its promises. Early trailers for Evil Within looked it would hit a good balance between the two styles. The latter game dropped most of its horror ambitions in favor of totally campy action shooter schlock. The former was a slower-paced game that emphasized open-ended exploration, puzzle-solving, and resource management in a horror setting. It looked like Shinji Mikami was trying to bridge a gap between the survival horror trappings of the original Resident Evil and the more action-oriented shooter gameplay style of Resident Evil 4. I had some really high hopes for The Evil Within. ![]() The few tense, atmospheric levels are outweighed by the shooter gore-fest levels. ![]() ![]() Starts promising, but rapidly degrades to a collection of disjoint set-piece shooter segments tied loosely together by a confusing story. Music and sound effects rarely add to the suspense or horror. Graphics don't impress in broad daylight, but excellently ominous lighting and other atmospheric effects elevate the visuals considerably in some places.ĭialogue is cheesy, in classic Resident Evil fashion. Highly restricted camera view, sluggish, imprecise control, and pointless mechanics (such as slowly opening doors) make the game a real drag to play, and design that ties your hands behind your back adds artificial and unnecessary difficulty.
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